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Ff7 intermission ending explained11/17/2023 ![]() ![]() When the Crimson Mare’s HP reaches 50%, it will enter a third phase, where it will equip a long sword, Claymore, and a Shield. Run towards the pillars to dismantle these missiles. Makocannon Missiles: Crimson Mare shoots rocket missiles towards the player.Running sideways will dodge the attack, and then the player can rush towards the boss for a counter strike. Makocannon Beam: Crimson Mare attacks with a beam using its cannon arms.Here are all the moves from the second phase, and how to avoid them. Make sure to attack the Crimson Mare’s Makocannons as much as possible whenever they are not shooting. Once the Crimson Mare’s HP reaches 75%, it will enter its second phase and replace its swords with Makocannons. Avoid the boss completely until the flames are gone. Directive Cover Fire: Crimson Mare’s blade becomes engulfed in flames.Let the party split up, with someone dealing with the Sentries while someone else attacks the Crimson Mare. Directive: Deploy: Scarlet summons Sentry Launchers.As long as the player doesn’t stand in one spot, this attack can be dodged. Flame Spire: The player's spot becomes flammable for a brief period.Use this time running to get close for a counter-attack. Running sideways at the right time can dodge the bullets. Bullet Barrage: Crimson Mare attacks with a spray of bullets.Here are all the moves from the boss’s first phase, and how to counter them. In the first phase of the fight, the Crimson Mare will perform both melee and long-range attacks. Scarlet fights the party by operating her robot Crimson Mare, and defeating her will grant the player the Ultimate Materia required in the war against Shinra. In this DLC boss fight, players must battle Scarlet. ![]()
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